Wednesday, January 25, 2012

Bishop Nest (Hell)


Bishop Nest (Hell)
[ source ]

Harder than Sea Dragon Nest in a way... Lots of One-hit KO skills.
Red = New / Deadly skill in Hell Mode.
*Added timestamps to guide & annotations to videos.

Stage 1- Corrupted Shaman


Boss' attack pattern
1) Summon a mini black hole that sucks player in, explodes shortly afterward.
- Run opposite direction of the suction.

2) Throw Ice / Lightning Fractions at player, slow / paralyze player on hit. (1:50 , 2:33)
- Keep moving.

3) Whirl appears around Shaman, pushes player towards vines. (1:40)
- Move toward Shaman, little damage but touching vines will surely cancel your skill.

4) 4 pillars around the Shaman turn black, a huge black magic circle appear on ground. (?)
- Stay outside of the circle and you wont take any damage.
* Damage ignores invulnerable skills such as Avatar, Triangle Shot.... MUST DODGE, deals massive damage. Instant KO for low HP characters.

5) Summon 2 Minor Corrupted Shaman, turns invincible. (0:50 , 2:02)
- Kill both Minor Corrupted Shaman to disable the protective barrier.

===========================================================

Stage 2- Half-Golem Poison Spore


Boss' attack pattern
1) Throw 4 mushroom bombs towards player. (0:04 , 0:21)
- Run clockwise / anti-clockwise facing the boss. If the aggro is on you, remember not to run into other party members!

2) Slam the ground once, huge AOE. (Earth Flip) (0:14 , 1:09)
- Easily dodged by jumping. (Same with the ground slamming attack with the Golem in Manticore Nest)

3) Boss summons multiple mushrooms from ground, mushrooms explode after 5 seconds. (Massive damage & ignores invincible skills!) (0:34 , 1:25)
- Focus on destroying ONE mushroom! The mushrooms  have tons of HP.
*Dead mushroom will create a small protective barrier that protects player from the Mushroom Explosion.

4) Digs the ground, flips 3 boulders to player. (Massive Damage) (0:30 , 1:20)
- Try not to stay in front of the boss.

5) Shakes off lots of moving tiny mushrooms from body. These tiny mushrooms will chase players around and self-destruct shortly afterward. (Belly Dance? WTH LOL!) (1:05 , 1:50)
- Keep distance with the boss until all the tiny mushrooms self-destruct, massive damage!

===========================================================

Stage 3- Bishop's Loyalist (Power Rangers?!)


There will be 4 bosses. Dragon Follower, Assassin, Ice Mage & Fallen Paladin. They will appear 1 by 1 then switches to another boss when their HP drops below 50%. All bosses will appear when 4th boss drops below 50% HP.

Note that there will be 8 beams shooting out from the middle platform once in a while. Not much damage but can be annoying when getting chased by bosses.

Note that you MUST lure the bosses to the entrance before killing. Dragon Follower & Ice Mage will cast a deadly AOE skill at the middle of the map upon death.

Dragon Follower
Deals MASSIVE amount of AOE lightning damage upon death.

1) Wraps himself with black lightning, dealing damage to player who goes near him.
- Stay away from him.

2) A small black magic circle will near the player, lightning falls on that location shortly.
- Stay away from the magic circle.

3) A big black magic circle appear around the Dragon Follower.
- Stay away from the magic circle.

4) Homing Missiles (2:41)

Assassin
1) Summon 4 clones to attack player and goes invisible temporary.
- Ignore the clones and wait for the assassin to reveal herself.

2) Plants time bombs on assassin minions, dealing damage their surrounding.
- Stay away from assassins.

Ice Mage
Cast Ice Storm upon death. Moderate damage and freezes player for 10 seconds! (2:35)

1) Ice Spear (1:15)
- Step to the side of the Ice Spear, the Ice Spear will only travel in a line.

2) Mana Siphon (Absorbs portion of MP)
- Run away from the homing magic missle.

3) Summon Ice Meteorite from the sky, dealing massive damage. (2:07)
- Stay outside of the blue magic circle or stay near with boss.

4) Covers himself with Ice Barrier, absorbs huge chunk of damage. (2:26)
- Similar to Elestra's Ice Barrier.

5) Shoots 3 Ice Missiles from the sky. (2:13)

Fallen Paladin
Focus on killing the Paladin first as his Thor's Hammer is PAINFUL!

1) Thor's Hammer (1:23)
- Big AOE. Run as far as you can!

2) Shield Charge (1:28)
- Step aside will do.

3) Divine Avatar.
- Stay away from him till Avatar wears off.

===========================================================

Stage 4- Revived Punisher


There will be two stages. In the first stage, you will have to clear all the mobs and 2 pillars (0:11) that create a barrier blocking the road.
DO NOT approach the boss as he is invincible. The Boss will use Jump Chop (1:41) to approach player if anyone get too close to him. (Tips: If you can't clear fast enough, Priest can cast relics / Force User can cast mirror to block the Punisher temporary)
You will enter a room once breaking all 3 barriers which Punisher won't be invincible anymore.

Boss' attack pattern
1) Flame Ring (1:52 , 2:43)
- Avoid stepping on the red magic circle.

2) Horizontal Slash (1:59)

3) Chop (2:01)

4) Chain Hook  & Horizontal slash (2:05)
- Throw a chain hook and draw u near to him. Followed by a slash.

5) Jump Chop (2:59 , 3:40)

6) Chain Hook (2:30 , 3:14)
- Similar to 'Frozen' status, you can break the Chain Hook by tapping left and right repeatedly. (Can also be 'cured' using Curing Hand or Miracle Hand) Normally followed by Spinning Dive Slash.

7) Spinning Dive Slash (Jumps high and slams on ground) (2:35 , 3:19)
- Deals massive damage. Punisher will cast this after Chain Hooking someone, which is deadly to classes with low HP. Others can just jump and dodge this.

8) Blade Dance (3:54 , 4:46)
- Deals massive damage. Hide behind the pillars that raise up from ground immediately. Classes with low HP will most likely die if failed to do so.
* Only 2 out of 4 pillars will rise in Hell mode. It is advised that you ALWAYS stand between 2 pillars so that you can go the the rising pillar faster.

9) Whirlwind (4:10 , 7:32)
- Similar to Mercenary's.

10) Drinks a potion that gives random buff to the Punisher. (2:21 , 2:53)
- Click on 1 of the 4 walls to deactivate the buff. (7:58 , 8:30) (Didn't notice till 2x HP.. Fail!) Mercenary can use Disenchanting Howl to clear the buff as well!
* Known buff: Attack , Defend , Speed


===========================================================

Stage 5- Bishop


There will be 9 trapped Shamans. Go left immediately after entering, the Bishop will then attempts to suck the life force of the 3 Shamans. (The Bishop will be invincible before freeing the Shamans, don't bother attacking him)
Destroy the 2 pillars of each pods to free the Shamans. The Bishop will heal himself a great amount, cast AOE Shockwave and grow more powerful if failed save the Shamans.

The Bishop will do this 3 times (Total of 9 Shamans). You will get a Diamond Treasure Chest if you manage to rescue all 9 Shamans, which contains 50A equipment, 50A stat heraldry plate or B-grade Bishop Set material.

Boss' attack pattern
1) Cast 3 Poison Waves around himself. (?)
- Hide behind the Bishop.

2) AOE Shockwave (?)
- if the Bishop manages to suck power from the shamans, he will cast this. High damage and hits the whole field

3) Homing Poison Ball (Slow down player on hit) (?)
- Similar to the Homing Lighting Ball from the Electric Ogre in Apoc Hell.

4) Poison Cloud (0:56)
- Throw a poison ball which split into 2~3 poison cloud.

5) Poison Rain (0:51)
- Low damage.

6) Summon Minions (1:04)
- Hp x2, he will summon random minions. Note that skeletons will self-destruct.

7) AOE Poison Ball ()?
- Hp x 1, he will cast this.

8) Wraps himself with poison, turning invincible for few seconds. (1:08)
- Similar to the "Electric Run" that shoots Lightning Ball when running from the Electric Orge in Apoc Nest.


===========================================================

Stage 6- Ancient Golem


There will be 2 phases. First phase is 5x ~ 3x HP. Hit the Golem's stomach (The glowing part) to damage it.
Second phase starts at 3x HP. (2:04) The Golem will stop taking damage from now on, but don't worry that's not a bug! Continue hitting its tummy till the Golem got fainted. (3:04) Climb up its arm and attack the Bishop!

Boss' attack pattern (Phase 1)
1) Shoot 3 laser beams, explodes shortly afterwards. (0:02)
- Avoid standing on the laser beam trails.

2) Punch the ground, big AOE (0:08)
- Paladin can use Shield Block. Others can ignore this skill if standing at side.
- There are 4 variations of this simple-looking attack (watch video to see the differences)

3) Rawr! Erm.. Roar! (Disenchanting Howl) (2:08 , 2:48)
- Pushes players away from the boss, clearing all the buffs on players and silence the players. There will be 3 mechanical fists appearing randomly from one of the 6 doors to attack players thrice. Hide between the doors (at the faces) to avoid getting hit.

4) Poison Spit (2:11 , 3:54 , 6:37)
- The Golem will spit poison in front of itself, dealing continuous damage. The poison wave will spread forward slowly. Move to the side of the Golem to avoid getting hit.

5) Raise Hand, 2 Mechanical Arms nearest to the Golem will appear. (1:07 , 5:48)
- Hide between doors.

Boss' attack pattern (Phase 2)
1) Slam the ground 3 times continuously. (Cast after 2x HP Bar) (3:36 , 4:12 , 5:40)
- Jump 3 times. Need perfect timing or you will get hit all 3 times... Third slam deals massive damage.

2) Bishop casts Poison Rain / Poison Missle when the Golem got fainted. (3:09)
- You can ignore this if you're on the Golem. Those skills won't be able to hit you.

3) Poison Explosion (6:04)
- You will see Poison Waves around Bishop before he cast this. Immediately run to the arm of the Golem to avoid getting hit. Deals massive damage!

4) Red waves around Bishop (3:27 , 4:37 , 6:00)
- Deals little damage, pushes player down.

5) Suction + Multiple Laser Beams from the Faces on the wall. (4:02 , 5:30 , 7:14)
- Position yourself between the faces will do. Deal massive damage on hit.

6) Berserk. (6:27 , 7:01)
- Must have a Mercenary to cast Disenchanting Howl.

7) Bear... Golem Hug! (?)
- Similar to the hug of the Electric Orge in Apoc Nest. Unsure about the damage / able to cancel or not.

===========================================================

Skill Heraldry Demonstration!


Mechanical Arm:










This... is... Funny

Bishop Nest (Normal)


Guide to Bishop Nest (Normal)
[ source ]


Stage 1- Corrupted Shaman


Easiest stage of all. Kill all the mobs and wait for the Archbishop to suck the life force of the Shaman.

Boss' attack pattern
1) Summon a mini black hole that sucks player in, explodes shortly afterwards.
- Just keep running will do.

2) 4 pillars around the Shaman turn black, a huge black magic circle appear on ground.
- Stay outside of the circle and you wont take any damage.
* Damage ignores invulnerable skills such as Avatar, Triangle Shot....

===========================================================

Stage 2- Half-Golem Poison Spore


Pretty easy as well due to its slow movement.

Boss' attack pattern
1) Throw 3 mushroom bombs towards player.
- Run clockwise / anti-clockwise facing the boss. If the aggro is on you, remember not to run into other party members!

2) Slam the ground once, huge AOE. (Earth Flip)
- Easily dodged by jumping. (Same with the ground slamming attack with the Golem in Manticore Nest)

3) Boss summons multiple mushrooms from ground, mushrooms explode after 5 seconds. (Massive damage!)
- Destroy the mushroom on the ground immediately! Dead mushroom will create a small protective barrier that protects player from the Mushroom Explosion.

===========================================================

Stage 3- Bishop's Loyalist (Power Rangers?!)


There will be 4 bosses. Dragon Follower, Assassin, Ice Mage & Fallen Paladin. They will appear 1 by 1 then switches to another boss when their HP drops below 50%. All bosses will appear when 4th boss drops below 50% HP.

Note that there will be 4 beams shooting out from the middle platform once in a while. Not much damage but can be annoying when getting chased by bosses.

Dragon Follower
1) Wraps himself with black lightning, dealing damage to player who goes near him.
- Stay away from him.

2) A small black magic circle will near the player, lightning falls on that location shortly.
- Stay away from the magic circle.

3) A big black magic circle appear around the Dragon Follower.
- Stay away from the magic circle.

Assassin
1) Summon 4 clones to attack player and goes invisible temporary.
- Ignore the clones and wait for the assassin to reveal herself.

2) Plants a time bomb on 1 of 4 players, dealing damage to that player and his/her surrounding.
- Run away from the rest of your party members, use skills that grants your temporary invulnerable when the bomb is about to explode.

Ice Mage
1) Ice Spear
- Step to the side of the Ice Spear, the Ice Spear will only travel in a line.

2) Mana Siphon (Absorbs portion of MP)
- Run away from the homing magic missle.

3) Summon Ice Meteorite from the sky, dealing massive damage.
-Stay outside of the blue magic circle.

Fallen Paladin
1) Thor's Hammer
- Big AOE. Run as far as you can!

2) Shield Charge
- Step aside will do.

3) Divine Avatar
- Stay away from him till Avatar wears off.

===========================================================

Stage 4- Revived Punisher


There will be two stages. In the first stage, you will have to clear all the mobs that appear to break the barrier blocking the road. DO NOT approach the boss as he is invulnerable (Tips: If you can't clear fast enough, Priest can cast relic / FU can cast mirror to block the Punisher temporary) You will enter a room once breaking all 3 barriers which Punisher won't be invulnerable anymore.

Boss' attack pattern
1) Flame Ring
- Avoid stepping on the red magic circle.

2) Horizontal Slash

3) Chop

4) Chain Hook  & Horizontal slash
- Throw a chain hook and draw u near to him. Followed by a slash.

5) Chain Hook
- Similar to 'Frozen' status, you can break the Chain Hook by tapping left and right repeatedly. (Can also be 'cured' using Curing Hand or Miracle Hand)  Normally followed by Spinning Dive Slash.

6) Spinning Dive Slash (Jumps high and slams on ground)
- Deals massive damage. Punisher will cast this after Chain Hooking someone, which is deadly to classes with low HP. Others can just jump and dodge this.

7) Blade Dance
- Deals massive damage. Hide behind the pillars that raise up from ground immediately. Classes with low HP will most likely die if failed to do so.

===========================================================

Stage 5- Bishop


There will be 9 trapped Shamans. Go left immediately after entering, the Bishop will then attempts to suck the life force of the 3 Shamans. (The Bishop will be invulnerable before freeing the Shamans, don't bother attacking him) Destroy the 2 pillars of each pods to free the Shamans. The Bishop will heal himself a great amount and grow more powerful if failed save the Shamans.

The Bishop will try this 3 times (Total of 9 Shamans). You will get a Diamond Treasure Chest if you manage to rescue all 9 Shamans, which contains 50A equipment, 50A stat heraldry plate or B-grade Bishop Set material.

Boss' attack pattern
1) Cast a Poison Wave in front of himself
- Move to the side of the Bishop.

2) AOE Shockwave
- if the Bishop manages to suck power from the shamans, he will cast this. High damage and hits the whole field

3) Chasing Poison Ball
- Similar to the chasing lighting ball from the electric ogre in apo hell.

4) Poison Cloud
- Throw a poison ball which split into 2~3 poison cloud.

5) Poison Rain
- Low damage.

6) Summon Assassin
- Hp x2, he will summon 4 x assassin.

7) AOE Poison Ball
- Hp x 1, he will cast this.

**This guy die too fast.. Don't know what skill he has LOL.

===========================================================

Stage 6- Bishop & Ancient Golem


The Bishop will fuse himself with the Ancient Golem after failing a 1v4 FAIR FIGHT with the players. Paladin should stand at a side to provoke the Golem while the others stand the opposite side to attack. (Refer to the video)

There will be 2 phases. First phase is 5x ~ 4x HP. Hit the Golem's stomach (The glowing part) to damage it. Second phase starts at 3x HP. The Golem will stop taking damage from now on, but don't worry that's not a bug! Continue hitting its tummy till the Golem got fainted. Climb up its arm and attack the Bishop!

Boss' attack pattern (Phase 1)
1) Shoot 2 laser beams, explodes shortly afterwards.
- Avoid standing on the laser beam trails.

2) Punch the ground, big AOE
- Paladin can use Shield Block. Others can ignore this skill if standing at side.
- There are 3 variation of this simple-looking attack (watch video to see the differences)

3) Rawr! Erm.. Roar! (Disenchanting Howl)
- Pushes players away from the boss, clearing all the buffs on players and silence the players. There will be 2 mechanical fists appearing randomly from one of the 6 doors to attack players twice. Hide between the doors (at the faces) to avoid getting hit.

4) Poison Spit
- The Golem will spit poison in front of itself, dealing continuous damage. The poison wave will spread forward slowly. Everyone can just move to the side of the Golem to avoid getting hit.

Boss' attack pattern (Phase 2)
1) Slam the ground 3 times continuously. (only cast during last HP Bar)
- Jump 3 times. Need perfect timing or you will get hit all 3 times... Third slam deals massive damage.

2) Bishop casts Poison Rain / Poison Missle when the Golem got fainted.
- You can ignore this if you're on the Golem. Those skills won't be able to hit you.

3) Suction + Multiple Laser Beams from the Faces on the wall.
- Position yourself between the lasers will do. Deal massive damage on hit.

===========================================================

*Apparently I forgot to enable sound recording... Stupid me :p
**Think I'll just leave it like this... My PC can't handle full HD record LOL!


More videos on Bishop Nest:
http://forum.mmosite.com/thread/2/217/20110503/4dbfc652814a6b613-1.html

Thursday, December 22, 2011

Lv. 40 Crafting Materials

Crafting Materials Drop List
Spirit Grave Tomb -
Ruins of Lost Time - Micro Generator
Forsaken Islet Core - Accessory Box
Sunken Cargo Vessel - Black Feather
Captain Darlant's Base - Pirate Captain Seal, Gnoll Battle Rations
Road to Death City - Cooling Ring, Cannon Trigger
Gates to City of Death - Salt Crystal, Wild Boar Tooth
Nameless Tyrant Tomb - Fire Rune, Scream Mask, Bent Beak Fragment
Explosion zone in Withered Leaves Forest - Contagious Tumor
Ghost Town of Isolated Forest - Wisp Life Stone
Dark Overlord Tower - Red Titanium Horn, Cannon Trigger


Crafting Crystals Drop List
Spirit Grave Tomb - Herba Crystal
Ruins of Lost Time - Sophia Crystal
Forsaken Islet Core - Herba Crystal
Sunken Cargo Vessel - Anima Crystal
Captain Darlant's Base - Anima Crystal
Road to Death City - Potencia Crystal
Gates to City of Death - Pasus Crystal
Nameless Tyrant Tomb - Sophia Crystal
Explosion zone in Withered Leaves Forest - Pasus Crystal
Ghost Town of Isolated Forest - Potencia Crystal
Dark Overlord Tower - Herba Crystal



- warfrontdnsea.enjin.com/..crafting-material-hunt-guide-for-lvl-40 

Tuesday, December 20, 2011

[KR] Class Transform Season 2 : Mercenary

This is actually from DNKR but SEA will most probably get the changes as well in the future. Credits to chaose5. Original post is located here.





MERCENARY
* Stomp: Damage increase 35%, cooldown reduce from 18s to 16 s (PVE only)
Comparison between old and new skills:
lv2 : 268%+290
lv3: 270%+352


* Demolition Fist: Damage increase 50%, cooldown reduce from from 20 to 18s (PVE only)
Lv3: 400%+656



* Circle Swing: Damage increase 50%, cooldown reduce from 25s to 23s (PVE only)
Lv3: 544%+1022


* Flying Swing: Damage increase 75%, cooldown reduce from 15s to 13s (PVE only)
Lv2: 532%+316


* Punishing Swing: Damage increase 40%, cooldown reduce from 14s to 12s (PVE only)

* Circle Bomber: Damage increase 50%, cooldown reduce from 30s to 27s (PVE only)
Lv3: 504%+1174


* Taunting Howl: Cooldown at all levels is 25s. Duration at lv1 is 8sec, each level increase the duration by 2sec.
Lv1: Cd 25s. Aggro 12000. Phy/Mag attack -10%, Crit -20%. Duration 8s.
Lv2: Cd 25s. Aggro 14160. Phy/Mag attack -11%, Crit -22%. Duration 10s.



* Battle Howl: Cooldown reduce from 60s to 40s. Critical and Faint chance are halved. Each skill level increase the duration by 1s. Phy attack increase is changed from absolute value to % phy attack increase.
Lv5: Duration 32s. Phy attack + 25%, Crit chance and faint chance + 37%.
Lv6: Duration 33s. Phy attack + 30%, Crit chance and faint chance +38%.



* Devastating Howl: Cooldown reduce from 125s to 100s (PVE only)
Lv1: Cooldown 88s (with 12% cd reduction plate).
Comment: this means that single merc without any FU/Acro will be enough to howl rotating dragon breath! (90sec)



* Panic Howl: Magic damage reduction effect added. Cooldown reduce from 90s to 70c (PVE only)
Cooldown 56s (with 20% cooldown reduction plate)
Lv5: Duration 36s, phy/mag dmg received reduce by 37%.
Lv6: Duration 37s, phy/mag dmg received reduce by 40%.


* Iron Skin: Cooldown 38s. Duration 20s at lv1. Additional 5% damage reduction. (PVE only)
Lv4: Duration 22s.  Damage reduction 50%.
Lv5: Duration 22s.  Damage reduction 52.5%.


* Whirlwind: Damage increase 50%.(PVE only)
Lv7: 1051%+5162



* Rolling Attack :Damage increase 50%(PVE only)
Lv7: 1334%+9020



* Axe Tornado (Tyhpoon): Damage increase 15%(PVE only)
Lv1: 1914%



* Gigantic Bomber: Damage increase 15%(PVE only)
Lv1: 1842%


Elemental Lord
* Glacial Wave maximum hit count does not increase with level (???). Freeze duration reduce by 30% (PVP only)
* Freezing field frostbite effect duration reduce by 40% (PVP only)

Elestra
* Icicle Injection freeze rate is halved, damage increase by 20% (PVP only)

Cleric
* Heal amount in PVP changed to match the amount in PVE. (it is actually reduced)

Bow Master
* Guided Arrow cooldown reduce from 30sec to 22 sec (PVP only)

Guardian
* Guardian Force damage increase 20%. Durability of shield increase 20%.
* Justice Crash damage increase 20%.

Gladiator
* Evasion slash cooldown reduce from 18s to 15s (PVP only)

Smasher
* Arcane cooldown reduce from 90s to 45s (PVP only)

Engineer
* The following skills are changed to passive:
- Alfredo Whirlwind
- Alfredo Beam
- Alfredo Berserker
- Mecha Bomber
- Mecha Siren

Monday, December 12, 2011

Mount System

Mount System
by Shouko [ source ] [ source ]





The mount system was implemented by the EYDENTITY Games developers for Dragon Nest [드래군네스트].

So far, there are only two "different" mounts in the game (both are horses, hence the use of quotes).

By completing the Manticore Nest (Hell Mode) or the Apocalypse Nest (Hell Mode) Instances, you have a small chance of obtaining a horse from one of the Awarding Chests that you get at the end of a successful mission followed by your ranking.

The Mount Item can be exchange for a respective mount through NPC Lindsay.



Mounts are (so far) only known to be used in Cities/Towns or Roaming Areas (such as the maps where you leave town in order to enter the designated Instance Portal), so there isn't much use for them other than running from one side of Calderock Village or Saint Haven to the other and looking flashy (like a knight!)

We'll see if they have any use in the actual Instance Stages in the future. That would be awesome!


Please take notice that only players of at least level 40 are able to enter the Manticore and Apocalypse Nest Instances. Players are also able to purchase these mounts via the Marketplace/Auction House, but the prices are very high and can cost more than 200 Gold, so only plan on purchasing one if you are absolutely sure that you have enough money to spare along with future equipment.

The Manticore Nest [Hell Mode] gives the possibility of receiving a Black Horse Mount.
The Apocalypse Nest [Hell Mode] gives the possibility of receiving a White Horse Mount.

Both horse mounts give a +60% Speed Boost.



You can also buy a variety of different colored Horse Mounts (like brown, and who knows what else) from the Mount NPC located at the Middle of the Western Side of Saint Haven. The downside of this is that well... these mounts cost 500 Gold for purchase and only give a +50% Speed Boost.



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