Showing posts with label academic. Show all posts
Showing posts with label academic. Show all posts

Saturday, October 8, 2011

Mon's Gear Master Guide

Mon's Gear Master Guide
by v2seraph [ source ]

Gear Master:

Academic Skill Simulator: HERE

Build as of 14th Oct 2011


Reserved 29 sp for Gear Master skills, Chainsaw Tower lv 2 (10+4 sp) & Big Mecha Bomber lv 1 (15sp)

Before we start, take note that:
1) This build was meant for PvE, or rather, play a supporter role in nests.
2) Most skills effects were based on my observation, might contains error that I will sort out eventually.
3) Use this for reference only, don't follow blindly. :|
4) CN probably translated "Mine Thrower" wrongly. It was translated to "Mind Thrower"!  -.-"

Academic:
●Quick Shoot (三连射)  
Only 4.5 sec CD, superb range. (I can shoot Monta from opposite platform!) One of your best DPS skill! You can spam this skill from afar without getting hit. Leave melee attacks to your faithful ALFREDO! And ducks.

How to use: Shoot ground instead of your target. Smaller units might not take 2 hits per shot if you're not aiming the ground.


●Air Shoot (空隙爆破)  
Used to break shield or launch smaller target into the air. Gravity Grenade + Stun Grenade can do a better job so I'll ignore this skill. Might be good for PVP, but I'm not a PVP fan so I'll leave this for future PVP builds to explain.


●Napalm Grenade (凝固汽油弹)  
Damage wasn't that impressive. I'm purely using this for the knock back effect.

How to use: Aim slightly IN FRONT of your target to get full hits, not throw the grenade ON your target.


●Stun Grenade (眩晕手榴弹)  
Much better skill compared to Napalm Grenade. Deals full damage in 1 hit, 10 seconds CD, moderate AOE & 70% to stun minor targets. Gravity Grenade + Stun Grenade + Ping Pong combo = bunch of dead monsters. I'd like to max this skill if possible but... Limited SP. Only Lv 1 for the stun.


●Wax (上蜡)  
Increase 37% movement speed & 10% chance to make your enemy slips at level 1, which I think is more than enough already. Mine is at lv 4 because Stun Grenade lv 4 damage doesn't increase much, no point investing SP there.


●Force Out (轰击)  
PVP skill. Push your enemy away, doesn't work on nest bosses so I'm not getting this.


●Summon Alfredo (召唤摄魂怪) / Recall Alfredo (呼唤摄魂怪)  
Summon your faithful robot - Alfredo! Alfredo will have 400% of your Max HP at lv 2, 600% at lv 3. Update will come to cDN next week so I might drop 1 lvl Wax to get lv 3 Summon Alfredo.

How to use: Recall Alfredo can save your from various dangers! Recall when Electric Orge is going to hug you or when Sea Dragon is going to Ice Bind you. *Poor Alfredo*

Additional Note: Alfredo can be buffed by both ally and enemy. E.G. When Minotaurs in Manticore Nest cast berserk, Alfredo will berserk too! Same thing goes to Mecha Ducks & Towers.


●Bubble Launcher (泡泡弹)  
PVP skill. Absorb 8540 damage at lv 14 (47 SP), sounds good? Meh... Not in PvE. Absorbing 8540 damage doesn't help that much at higher level nest. You can get lv 1 for the 2.5 sec bind. (Doesn't work on nest bosses) Also, lowest DPS of all Academic's skills.

How to use: Teach me, please? The hit box of this skill is really messed up. Really hard to use so I'll ignore this skill.

Additional Note: This skill will protect you from 1 huge damage before bubble burst. (Additional damage will not inflict on you) If you think you can react fast enough, getting 1 level is not bad at all, it is like a mini Highland.


●Tumble (闪避) / Aerial Evasion (浮空调整)  
Max these, self-explanatory. Loli has too little evasion skills.


●Mega Hammer (百万重锤) / Air Bomb (天空裂变)  
PVP skills. No idea about Mega Hammer. Air Bomb is good for knocking back targets that are trying to get near to you.


●Circle Bomb (旋转爆栗)  
PVP / Dungeon skill. Create explosion around you and stand up immediately. Only good for dungeons that have waves of monsters coming at you. Useless in nests.

How to use: Left click when you're sleeping on ground. ;D


●Physical Mastery (力量掌握) / Mental Mastery (精神掌握) / Mental Training (精神训练)  
Get at least 1 level of Mental Training. You will need those MP Regen! As for Max HP, MP, add as you see fit.


●Vending Machine (自动贩卖机)  
Vends random foods out of the machine... Yes RANDOM... Can't really rely on this skill but it doesn't cost SP anyway. Get it!

=========================================================================

Engineer:

●Rocket Jump (火箭跳跃)  
Get lv 1 for utility. Good for dodging attacks or launch yourself to a direction quickly. Sadly, no invinciblility frame.


●Fake Bomb (迷惑爆栗)  
PVP / Dungeon skill. Similar to Air Bomb, good for knocking back target pursuing you.


●Gravity Grenade (重力手榴弹)  
This skill has higher DPS than Stun Grenade at max level. I'd max this if this skill is not in Engineer tree. Higher level does not increase suction like FU's Blackhole.


●Ping Pong Bomb (乒乓爆栗)  
One of the most imba skill!

Additional Note (Taken from Chaos~): It will only jump up to 8x if there are 3 or more monster in range, otherwise, the jump will terminate at the 2nd monster if there are only 2 or less monsters in range. The additional damage after it terminate is very high because all the remainder jump will be convert to the final hit damage at the certain ratio. For Ex version, each remainder jump count add 15% damage to the final hit. This skills is extremely powerful versus single target.


●Mine Thrower (脑电波投射)  
This skill is on par with Alfredo Whirlwind when used on huge target like nest bosses (20 bullets, 40 hits total). Useless skill when doing dungeons. I hesitated whether to max this or Alfredo Whirlwind at first as Whirlwind will interrupt Damage Transition at times. I went for Whirlwind in the end because of lesser SP needed and also, Whirlwind is simply too good for dungeon runs.

Additional Note: This skill will come in handy if you don't have Alfredo on field, you can't summon Alfredo at certain occasion!


●Chemical Missile (生化导弹)  
Reduce elemental defense by 15% & critical resist by 50% for 20 seconds! Damage seems impressive too!? In term of DPS, not really that high. This skill is useful for clearing large group of mobs... But not single target. Getting 1 lvl for the debuff is enough if you are going for Gear Master. Otherwise, ignore the whole Demolition tree.

Additional Note from Chaos: You might not even notice that much difference with this debuff! 


●Alfredo Stomp (摄魂怪践踏)  
IMO getting lv 2 as prerequisite is enough. Unlike Paladin's provoke, you can't keep a boss from facing Alfredo only if you keep on attacking. So no point getting higher level for longer provoke time. Good for clearing mobs, though.


●Alfredo Berserker (摄魂怪杀繆)  
Lv 2 as prerequisite. I tried maxing this before skill reset, wasn't that much of a difference.


●Damage Transition (乾坤大挪移)  
Absorb 48% damage from party members (Within buff range) for 35 seconds! Get a A-grade reduce 12% cooldown plate and you'll have 48% damage reduction every 44 seconds!

How to use: Ok this skill has a serious flaw. Alfredo will not cast this skill when it is out of combat or when casting Alfredo Whirlwind. Make sure Alfredo is not casting Whirlwind before you cast this skill.

Additional Note: This skill won't be useful at low level as your Alfredo can't transit that much damage, it will die extremely fast.


●Alfredo Whirlwind (摄魂怪旋风)  
The coolest skill in the game! The damage is simply insane. BUT, Alfredo won't be able to fully utilize this skill at Bishop Nest & Sea Dragon Nest due to various restrictions.

Additional Note: Keep in mind. DO NOT cast Damage Transition when Alfredo is casting Whirlwind.


●Gatling Tower (加特林机枪塔)  
Chaos: Max this no matter what. Best DPS skill in the game!!!!1111

Additional Note: You can only summon 3 towers regardless of type.


●Cannon Tower (炮塔)  
Leave this at lv 3 as prerequisite. Shoots way too slow and damage wasn't that good either.

Additional Note: You can only summon 3 towers regardless of type.


●Ice Pump Tower (寒冰喷射塔)  
Another semi-imba tower that can slow your enemy (Not nest bosses). Either max or leave it at lv 3 as prerequisite.

Additional Note: You can only summon 3 towers regardless of type.


●Mecha Duck (重磅鸭)  
Summon stupid ducks that can perform great skills. Walk 1 second and rest 3 seconds. Cramp few seconds when attacked.


●Mecha Shock (重磅轰击)  
IMBA damage if you have all 3 ducks near your target casting this skill. You can consider maxing this skill if you have Mecha Duck EX.

●Mecha Siren (重磅汽笛)  
Leave it at lv 3 as prerequisite. Silence target for 5 seconds and remove 2 buffs!

How to use: Learn to manually toggle this skill.
E.G.#1: Toggle on when Snake Woman in Manticore Nest is about to cast Flying Blades, Snake Woman will get silenced and won't do anything.
E.G.#2: Toggle on when Minotaurs cast defensive buffs / Berserk. Siren will clear all the buffs on them! (Still need testing whether Siren can clear Monta's Berserk or not)


●Mecha Bomber (重磅炸弹)  
This skill, coupled with Damage Transition, will probably make you the best supporter in game. Reduce 40% of target's attack for 18 seconds on suicide! (Not really suicide... Your duck will stay :P) Get -12% cooldown reduction plate and you can cast this every 22 seconds!
How to use: Throw a duck near your target, before you cast this skill, throw another duck behind you. This way, the duck near your target will suicide first and apply -40% attack debuff on it. The duck behind you will arrive shortly and suicide, applying debuff again. (Debuff timer back to 18 seconds) This way, you can permanently reduce target's attack by 40%! Tested and working, yet to have a boss that resist attack reduction debuff.

Additional Note: Unfortunately, this skill does not stack with Taunting Howl / Devastating Howl.


●Flash Grande (电光手榴弹)  
PVP / Dungeon skill. Knock back your enemy! Does not work on most bosses.

How to use: Left click when attacked to retaliate.


I do not recommend going for 2 ultimates as they share cooldown. Might as well save 10 SP and spend on other skills. If you want me to compare anyway...

●Demolition (摧毁)  
Learn Demolition if you're going for Shooting Star. IMO this skill is good for dungeon runs, kill monsters in a blink of an eye! However, 7.5 seconds of immobilization in nests prove to be dangerous and you might kill yourself if used at wrong time. Canceling Demolition stance requires 1 second too.

How to use Demolition: Left click to shoot, right click to release a powerful shot and end Demolition stance.


●Skyline (天际)  
Learn Skyline if you're going for Gear Master. This skill is probably better for nest runs. BUT! Keep in mind that you won't be able to move for 2 seconds once you start casting this skill.

Additional Note: Throws a beacon in front and summon suicidal ducks. The beacon, unlike grenades, will not explode upon contact. You can throw the beacon without worrying monsters blocking the beacon from landing at wrong place.

=========================================================================

Gear Master:
Have not tested yet, might change my view on these skills when tertiary jobs are available.

●Chainsaw Tower (链锯之塔)
A tower that shoots chainsaws?! :D Chainsaws pierce through target and can do maximum 5 hits if target is near to the tower. Extremely good against nest bosses. Basically I will be using Gatling Tower, Ice Pump Tower & Chainsaw Tower.

Additional Note: You can only summon 3 towers regardless of type.


●Mecha Duck EX (重磅鸭EX)
50% extra damage, 30% extra HP, duck duration increased by 15sec. Duck can spit fire! (Ranged attack) Wow imba!.. Not really. Duck is still as stupid, will attempt to do melee attack more than ranged attack.

Additional Note: Extra damage does not imply to Mecha Duck skills. Ignoring this EX will save you 50+ SP!


●Big Mecha Bomber (超大重磅炸弹)
This is basically EL's Fireball with faster charging time. However, the bomb move rather slow towards target. Good damage nevertheless.

=========================================================================

Conclusion
Demolition Tree:
Alfredo Tree:
Tower Tree:
Mecha Duck Tree:

=========================================================================

Heraldry Plates

Skills
Main Choices: Mecha Bomber (-12% CD), Damage Transition (-12% CD), Ice Pump Tower (-12% CD)
Optional Choices: Quick Shoot (+20% DMG), Ping Pong Bomb (+20% DMG), Gatling Tower (-12% CD)

Stats
Main Choices: PATK, Critical, AGI, Health, Vitality
Optional Choices: Final Damage, MP Regen, Iron Wall, Curtain, Impregnable (Delay Resist?)

=========================================================================

Equipments Suffix
Will not craft suffix until I see the stats of the new suffix~ Probably mix and match.

=========================================================================

Friday, September 23, 2011

Impression's Academic Guide

Basic Academic Guide
By Impression | Edited by Regdren


Guide's Video: 
Will be placed here soon. This video will demonstrate on HOW to use this guide. This guide is a bit different than other guides after all (one whole page of reserves ololol).

Description:
Academic is the newest class to come to Dragon Nest and she packs quite a powerful punch! And by punches…I mean bombs and robots. And by that I mean she’s broken.

Academic class is probably the most fun class from my experience. Not only does she have a little of every single class (robots can tank like a paladin, summons, black hole, stun, etc.), her damage and mob control is enormous. She’s a little girl with guns and robots and bombs…what more can you want? Oh, did I mention she’s a little girl?

Academic is not even a glass cannon. She would be if she didn’t have her robots but with them around, she’s basically a Paladin dishing out Elemental Lord damage. She is soon coming to Chinese Dragon Nest and because of my guide (link is in my signature), many NA and SEA players have jumped over Chinese Dragon Nest. I highly recommend you play her and use my guide for reference.

About The Author:
I am Impression, a well-known forum user on Dragon Nest Source. I tend to help out a lot of people when it comes to questions or advice. Many of you know me through my guides and my Youtube videos. Please check out my channel sometime.

I have OCD so whatever guide I want to create, I would like to know everything about that particular subject before doing so. That’s also one of the reasons why you don’t see me posting many guides but the few I do post have gotten pretty popular among members and non-members alike.

Motivation:
I decided to create this guide through the support of my wonderful guild Union. They encouraged me to create this guide and do what I like to do best. Because of them, playing Dragon Nest has become much more enjoyable and I just wanted to give them a tiny shout out here.

About This Guide:
This guide will only enlighten users on the basics of Academic gameplay and skills. Once Academics are nerfed so that actual skill is required, there will be guides created by me that include more detail and more precise information in regards to play-styles, precise gameplay, and technique primarily concentrating on the PvP aspect of Academic gameplay. As of right now, anyone can play an Academic if you have the right build and knowledge and that’s what this guide will bring to you: a working knowledge of how to build an Academic and use her to the most efficient degree.

Academic Skills
**Note: These translations are done by me and the skill descriptions are all by me since there is no good translation patch regarding the skills. If you notice something wrong here in translation (which shouldn’t be the case), just drop me a message in this thread. I’ll look into it.**


Active Skills

Quick Shoot: Shoots three consecutive bullets at an opponent. Range isn’t that long so you need to shoot pretty close in order to hit the opponent. Great combo starter but I would not recommend maxing this.

Recommended level: Up 5 for prerequisite to unlock other skills.

Level 1 - +23 Attack and 62.2% Physical Damage
Level 5 - +67 Attack and 63.6% Physical Damage
Max (Level 17) - +963 Attack and 69.9% Physical Damage

  Air Shot: This will launch the enemy into the air. You need to be point blank to the enemy to launch them and if the enemy has a shield, this usually breaks it. Use it for utility and as a combo filler, there’s no need to max it.

Recommended level: Up 5 for prerequisite to unlock other skills.

Level 1 – Physical Attack +21 and 100.2%
Level 5 – Physical Attack +66 and 102%
Max (Level 17) – Physical Attack +930 and 109.2%

Napalm: Throws a grenade that explodes and does fire damage on the enemy. From what I’ve noticed, it also throws back the enemy and hit stuns them three times in a row. It’s a great “BACK OFF” skill that you can use in combos.

Recommended level: Either max Napalm for the damage or leave at lv3 for Stun Grenade.

Level 1 – Physical Attack +58 and 146.9%
Level 3 – Physical Attack +101 and 148%
Max (Level 16) – Physical Attack +1540 and 159.9%

Stun Grenade: Throws a grenade that stuns the enemies and does a good amount of physical damage too. It’s a great combo starter and an awesome skill overall.

Recommended level: This one can vary. The stun chance is 70% no matter how high the level so if you are looking for a higher stun chance, then don’t bother to level this skill. Only level it for the extra physical damage.

Level 1 – Physical Damage +220 and 138% and 70% Stun Chance
Max (Level 14) – Physical Damage +4104 and 172.3% (Broken FTW)

Bubble Bubble: Shoots a bubble at an enemy or friend. When shooting an enemy, it stops their movement. While shooting an Ally it allows them to gain extra protection. Also does some damage to the enemy.

Recommended level: Max this definitely if you are going PvE. If you are going PvP, you can either max or leave at lv1 to use it as utility. This skill is too epic to NOT max in my honest opinion.

Level 1 – Shield Durability 340, lasts 15 seconds, absorbs +114 damage, and dishes out 173.6% damage. Also binds the opponent for 2.5 seconds.
Max (Level 14) – Shield durability 8540, lasts 15 seconds, absorbs +2225 damage, and dishes out 202.3% damage. Also binds the opponent for 2.5 seconds.

Force-out: Sets a spatial distortion in front of the enemy by a certain distance. Does tremendous damage as well.

Recommended level: 0, 1, or Max. I personally never use this skill because of the difficulty in hitting an opponent with it.

Level 1 – Magic Attack 222% and +66.
Max (Level 15) – Magic Attack 242.2% and +1518.

Alfredo: Summons an epic robot to assist you in your endeavors.

Recommended level: Max definitely. You’d be crazy to not max this. An Engineer has an entire tree dedicated to Alfredo’s attacks. Alfredo is your main tanker so you want him to be around you at all times. Not only that, he also aggros the opponents.

Alfredo Recall: Instantly calls Alfredo to your side.

Recommended level: Max this. You can only put 1 point in it anyway but you should get this skill because Alfredo might get stuck somewhere and you want him a different position and this is the skill that’ll allow you to do that.

Wax: Smothers the ground with jelly and allows you to increase your speed like a boss while on it.

Recommended level: Get lv1 of this for utility. Increasing the level just lowers the CD by 4 seconds and that SP could be better spent elsewhere. The speed stays the same no matter what the level increase so there’s really no point in maxing this.

Level 1 – Move 300% faster for 5 seconds, Cool Down 20 seconds.
Max (Level 9) – Move 300% faster for 5 seconds, Cool Down 16 seconds.

Vending Machine: This is a pretty funny skill that you get at lv35. It spits out food for 30 seconds but the cool down for the skill is 300 seconds so use it wisely.
Recommended level: Get this skill. It costs 0 SP so you have nothing to lose.  


Passive Skills

Wrench Smasher: This passive allows you to wield a Wrench as your right click.

Recommended level: You already have it.

Magnifying Glass: Right click on an opponent on the floor and you will shock them with a magnifying glass.

Recommended level: You already have it.

Mega Hammer: Uses your wrench as a hammer and hits the opponent in front of you.

Recommended level: Don’t get it. It’s not worth it since you shouldn’t be getting in front of an opponent in the first place.

Air Bomb: Shoots a bomb directly down while you are in the air.

Recommended level: Get this skill if you are going PvP. Really useful since you can jump up, shoot down a bomb and run away. It’s almost like another evasion skill. If you are going PvE, you don’t necessarily need this skill.

Dodge: Using your hat’s propellers, you dodge the opponent.

Recommended level: Max this. You lower the cool down and that’s essential. For PvP, you want this because dodging can save your life. Even in PvE I recommend it but it’s not essential so if you really want points in other skills, you don’t need to max this. But for PvP, IT IS A MUST MAX.

Night Circle: You get up more quickly by using this skill if you were knocked down. It also damages the opponents near you as well.

Recommended level: Get this skill.

Aerial Evasion: Escape from being juggled.

Max if you are going PvP. It lowers the cool down and that becomes essential end game when you want to escape from infinite combos. As for PvE, 1 point is enough though I’d max it anyway.

Physical Mastery: Increases your hit points.

Recommended level: Max for casual PvP. You don’t need to max this for PvE or ladder since your gear can carry you. Max this if you have leftover points though.

Mental Mastery: Increases your overall Mana.

Recommended level: Max for casual PvP. You don’t need to max this for PvE or ladder since your gear can carry you. However, I max this even in PvE builds if I have left over SP.

Mental Training: Increasing your Mana recovery.

Recommended level: Max for casual PvP. Put points into it if you have extra points if you are a PvE build or play ladder exclusively. 



Suggested Builds

Build 1 - Demolition PvE Build
Description: The idea of this build is to max out all your high DPS skills like Ice Pump, Alfredo Whirl, and Atomic Bomb. This build is highly recommended for high DPS PvE’rs. It’s a great solo build and works well with parties too. If you need to spend SP in other places, you might want to decrease Stun Grenade’s level.


Build 2 - Skyline PvE Build 
Description: This build is for high DPS and using the Skyline tree features to its maximum benefit. The ducks provide quite a bit of mob support and in parties, you have probably the best mob control with this build. If you need to spend SP in other places, you might want to decrease Stun Grenade’s level.


Build 3 - Demolition PvP Build 
Description: As you can tell if you compare Demolition PvE to this build, there are some significant changes in the build structure. This time we aren’t solely going for DPS but rather increasing the damage of skills we use the most often. This means Gatling Tower and Cannon Tower should be near maxed since those are probably two of the most frequently used PvP skills of an Academic because of their relatively short cool downs. As for Ping Pong Night, you should max that because that’s an incredible DPS skill with a short cool down. If you need to spend SP in other places, you might want to decrease Stun Grenade’s level.


Build 4 - Skyline PvP Build
Description: Similar to the Demolition PvP build, you want to max the towers if you can. However, since we don’t really have enough SP for them, we’ll have to resort to maxing only one of them. If you need to spend SP in other places, you might want to decrease Stun Grenade’s level.



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