Monday, August 15, 2011

Leveling Concepts v1.0

Leveling Concepts v1.0 by Trauben


Introduction
Leveling is the concept of gaining experience in order for a charcter to gain access to better stats, skills and equipment.

Experience
Experience is the measure of a characters combat prowess. this can be gained by running dungeons, doing quests, and killing monsters.

 
Leveling-Up Fast
The best answer that can be derived is from some of the conventional experience tiers used in many MMORPG's

Quest Experience >= Dungeon Runs > Experience From Individual Monsters
(Read as: Quest Experience is greater than or equal to Dungeon Runs and (both are) never lesser than Experience From Individual Monsters )

This means your main source of experience would be coming from quests, Since by doing quests (generally) you are bound to run dungeons, kill monsters, and obtain useful items. In other terms, Quests are gooood.

But, there will come a time that quests will dwindle and you may need to rely on dungeon runs.


Choosing the right difficulty
Dungeons have different difficulties to choose from, they are:

Easy (Pfft.) - This is sometimes used for players to grasp what the map is all about, but IMO normal is more suited for that.
FTG/BP consumed: Minimal
Exp: Low. nuff' said.

Normal (Meh.) - Where most people start. nothing to say much here... it's just... normal. Oh! you need to clear this to unlock Hard difficulty.
FTG/BP consumed: Normal.
Exp: Uhh... it's Average, or Normal, well, either way is fine.

Hard (Wut) - Well... it's hard. more monsters spawn, have increased health, some will have prefixes on their names. you need to clear this to unlock Master difficulty.
FTG/BP consumed: Noticeable amount
Exp: High, but not much of a difference from normal, well, maybe they do, but you'd prefer master than this. or not.

Master (WAT) - Only jedi's can clear this without dying, well maybe not. Noticable increase in monster spawn, more increased health, more monsters with prefixes. you need to clear this to unlock Abyss difficulty.
FTG/BP consumed: Generous amount
Exp: Plenty, running master dungeons several times would net you hefty amounts of exp

Abyss (OH NOES!) - If the scouter says your power level is over 9000, you may proceed alone, else, you'll only be killing yourself. or not. Significantly high increase in monster spawn. lots of health, loads of prefixed monsters
FTG/BP consumed: As high as your taxes.
Exp: Suddenly, Thousands! running abyss dungeons will net you generous amounts of exp

Nest (FFFUUUUUUUUUUUU) - Are different from normal dungeons, They consume no FTG, but i think they consume Blessing Points? I have no data here since, Nest was not enabled during our testing period. Maybe it's like abyss, only much more "abyssier". (inb4 is that even a word?)
FTG/BP consumed: Unknown
Exp: Unknown

That's the big picture, the harder the dungeon is, the better experience you get from it. or is it?

So, you need to run some dungeons in order to get experience, and now the problem is, how difficult?

To give you an idea, here's a story.
Clerics A and B are samefags. That means all their parameters, including level (23 will be used for this scenario), stats, skills, plates and equipment are all the same.

They went to a dungeon to grab some experience. let's say....... Prayer's Resting Place... yeah, that's good.

Cleric A is an impatient fag, so he jumps Abyss difficulty even though both of them have shoddy equipment.

Cleric B is a moral fag, so he goes normal difficulty, knowing that jumping harder dungeons would take a toll on himself

(Note: for this scenario, normal runs give 3k exp per run and abyss dungeons grant 10k exp per run)

1 Hour later...
Cleric A netted himself 30k exp, since he took about 20 mins to clear a run.

Cleric B netted himself 45k exp, since he took about 4 mins to clear a run.

Now, Cleric A raged and swore revenge on B (what? was that a fight?). The next day, Cleric A challenges B. this time, Cleric A nabbed some 1337 (Read As: Elite) equipment, so he's like "Dude i'm achilles man"
Note from here on, they are not samefags anymore, B is now 24 due to his achievement the last day, but his equipment is still shoddy (sad), while A has significantly increased damage, health, armor and stats even though he's still 23. but both of them are still fags.

The place this time is..... well....let's just say.... Prayer's Resting Place... yeah, that's good.

1 hour later....
Cleric A got 60k exp from abyss runs, since he took about 10 mins to clear a run.

Cleric B got 45k exp from normal runs, since he took about 4 mins to clear a run.

After that, Cleric A's like "Dude i'm achilles man", and Cleric B admits defeat. (what a sport)
And now they are friends again. (were they even friends from the start?)
But they are still fags.

Moral of the story? Speed is crucial in dungeon runs, but it's also important to note that, whenever possible, try going for harder difficulty dungeons, as long as you can run it fast enough to net a nice exp per hour rate.


So, what's the breakdown?
Exp in dungeon runs are divided into two groups

Dungoen Clear Exp - the exp you will see when selecting difficulties. note that this value is fixed and is only applied when the dungeon is cleared, hence the name.

Dungeon Run Exp - the exp you will get when running the dungeon. you retain gained experience even if you don't finish the dungeon. this value will come from monsters slain and is the only affected part in the case of an exp event/friend party bonus. this also is the value that gets divided if you're in a party.


Disclaimer
Most of my entries in this guide are based on my exprience during the OBT period. some may have arleady been mentioned in other forums in the form of video, text, blog or other media. but this is my own understanding of the game mechanics.

If i may have used their information to formulate mine, i will include their information in my list of sources.

If you wish to contribute to this guide by pointing out inaccuracies and/or providing some insights, please feel free to do so by leaving comments in this thread. It will be appreciated.


Copyright
No one in any other circumstances may reproduce or copy this guide for the sake of profit. you may freely use information contained in this guide for research or personal or guide making uses, but please cite where the information came from.

 
 

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