Saurus Fire Elemental Lord Guide - Choices of Gears, Potentials and Stats
by Saurus [ source ]
This is a simple guide on Fire Elemental Lord/Seleana stats.
In this guide you will learn:
1) Important offensive stats: Finding the balance btw Matk-Crit-Fire%
2) Important defensive stats
3) What crests to get: and what 3rd options to get for those crests
4) Which options to get on your gears.
5) Which prefix to add onto your gears.
1) Important Offensive Stats:
-First know that the critical cap is reached at around 10K Crit for lv40 target and 18k for lv50 mobs.
-Matk: Focus on increasing this stat if you have no hope of reaching the crit cap at your target level. If you are close to reaching the crit cap; then sacrifice your matk and focus solely on increasing your crit.
-Crit: In fighting mobs with high defense, this is the stat that differentiates a weak Seleana from a strong one.
In this guide you will learn:
1) Important offensive stats: Finding the balance btw Matk-Crit-Fire%
2) Important defensive stats
3) What crests to get: and what 3rd options to get for those crests
4) Which options to get on your gears.
5) Which prefix to add onto your gears.
1) Important Offensive Stats:
-First know that the critical cap is reached at around 10K Crit for lv40 target and 18k for lv50 mobs.
-Matk: Focus on increasing this stat if you have no hope of reaching the crit cap at your target level. If you are close to reaching the crit cap; then sacrifice your matk and focus solely on increasing your crit.
-Crit: In fighting mobs with high defense, this is the stat that differentiates a weak Seleana from a strong one.
-In terms of overall dmg in lv50 abyss stages; 4.5k matk with 17k Crit >>>> 8k matk with 5k Crit.
-A critical strike on a lvl50 target will be more than double/triple your non-crit attacks, provided that they are not resisted by the target.
-At lv24 and 32cap, you can ignore crit, because
-#1 mobs at these levels do not have high phy/mag defense; which means that the dmg from crit is not much higher than your norm attack.
-A critical strike on a lv24~32 target will probably increase your dmg by x1.2~1.4 the non-crit dmg.
-Since the Hell Fire passive skill adds 20% +5000crit, you should aim for (Crit cap-5000)x0.8 crit for your target lvl.
-Fire element % Max this only after reaching the Crit cap at your target level.
- with the Hell fire passive skill, you can start stacking Fire% after reaching10k crit (for lv50).
-Final Damage (FD) Recommended for the rich..this stat comes last after having increased your crit, matk, and Fire%.
-Very good for lv40 mobs and below. (stack around 860 FD to double dmg)
-Also works on lv40++ mobs, but currently its effect is not that great unless you can manage to stack around 1.5k FD at lv50.
-Int: the more the better, get this to increase your matk and total MP.
2) Important Defensive Stats
These are the stats you must raise for better survivability.
-Agi The more the better. Will not directly contribute to your damage out put, however, it’ll increase your Critical and Critical resist; both of which are key stats for a mage.
-Hp: The more the better.
-Vit: The more the better, get this to increase HP.
-Mp: The more the better. Dry mana=dead. Mp regen is important to prevent mana from drying.
-Crit Resist --- Very important stat. Strikes that hurt you the most (and perhaps 1hit KO you in nests) are those attacks that Crit on you.
-From what I have seen it looks like the Critical strike penetrates through the Fire/Freezing shield.
As you know from reading Chaos’ post about Crit&Crit resist, Crit resist increases the chance of you reducing the dmg that you’ll receive from an enemy’s attack that has crit on you. NOW an interesting phenomenon happens with mages. Because our defense is very low, when we are able to resist those crits, we end up taking significantly less dmg than what the enemy’s non-crit attack (ie. Normal attack) would do to us.
---So you can think of yourself as the Ogre in apo nest.. you have super high Crit resist and a Very low def = your opponent’s critical strikes will deal less dmg than their non-critical strikes.
-Therefore, in general, higher crit resist=better survivability.
At lv40 aim for 12~15k Crit resist.
At lv50 aim for 20k
-With the Hell fire passive, you can maintain a high critical, high Fire%, and high crit resist by using ---- 2xBrilliant ring+Fire8% +50A AGI Neck + Earring (gives 18~20k crit resist. )
Picture showing the difference in Dmg for: (from the left) Resisted Crit, Normal strike, and Critical Strike.
-Just look at the diff....739 vs. 16k @@
3) What Crest to Get
I recommend getting the A grade crests (with 3rd option if possible) for the following:
-Matk
-Int
-Agi
-Crit resist
-Vital
-Critical
-HP
-Final Damage (@lv50)
-With the Hell fire passive, you can stack 850FD w/o having to sacrifice crit and Fire% :)
-I currently have 850FD, 40%Fire, and 10k+20%+5000crit.
-So what 3rd option on the crest?
-Crit ---top priority until you can reach the crit cap.
-Vit or Matk ---after you have reached the crit cap, Vit for survivability and Matk for more dmg.
4) Which Options to get on your gears.
What is the best option to add on my weapon?
-For players who have reached the crit cap (10k @lv40; 18k @ lv50), the recommended option is Fire%, agi, int. (easy to get this one)
-For those unable to reach the crit cap:
#1 Matk 5.7%+ Int+ Agi+ MP regen 17% +Critical 17% (or any variation with Matk 5.7% and Crit 17% combo)
#2 Agi + Int +Critical 17% (and any variation of this… just need that crit+17% option)
-Since the Hell Fire passive skill adds 20% +5000crit, you should aim for (Crit cap-5000)x0.8 crit for your target lvl.
What is the best option to add onto my armor?
-For players who has reached the crit cap
VIT + INT + HP
-For those unable to reach the crit cap:
AGI + VIT+ HP or AGI + INT + HP
5) Which prefix to add onto your gears.
If you want to solo nest once in a while, go with the life prefix.
-On your weapons add the Life prefix.
-On the 4 armor parts add the life prefix.
-Because no life prefix is available for the head gear, add the Wise prefix to it (the one that adds Int.)
-OR put the Mana prefix on helmet (should be good after armor prefix update)
If you don't plan on soloing nests..
-add Wise prefix rather than the Magic prefix.
-or if you need that extra crit/crit resist add the agile prefix.
-A critical strike on a lvl50 target will be more than double/triple your non-crit attacks, provided that they are not resisted by the target.
-At lv24 and 32cap, you can ignore crit, because
-#1 mobs at these levels do not have high phy/mag defense; which means that the dmg from crit is not much higher than your norm attack.
-A critical strike on a lv24~32 target will probably increase your dmg by x1.2~1.4 the non-crit dmg.
-Since the Hell Fire passive skill adds 20% +5000crit, you should aim for (Crit cap-5000)x0.8 crit for your target lvl.
-Fire element % Max this only after reaching the Crit cap at your target level.
- with the Hell fire passive skill, you can start stacking Fire% after reaching10k crit (for lv50).
-Final Damage (FD) Recommended for the rich..this stat comes last after having increased your crit, matk, and Fire%.
-Very good for lv40 mobs and below. (stack around 860 FD to double dmg)
-Also works on lv40++ mobs, but currently its effect is not that great unless you can manage to stack around 1.5k FD at lv50.
-Int: the more the better, get this to increase your matk and total MP.
2) Important Defensive Stats
These are the stats you must raise for better survivability.
-Agi The more the better. Will not directly contribute to your damage out put, however, it’ll increase your Critical and Critical resist; both of which are key stats for a mage.
-Hp: The more the better.
-Vit: The more the better, get this to increase HP.
-Mp: The more the better. Dry mana=dead. Mp regen is important to prevent mana from drying.
-Crit Resist --- Very important stat. Strikes that hurt you the most (and perhaps 1hit KO you in nests) are those attacks that Crit on you.
-From what I have seen it looks like the Critical strike penetrates through the Fire/Freezing shield.
As you know from reading Chaos’ post about Crit&Crit resist, Crit resist increases the chance of you reducing the dmg that you’ll receive from an enemy’s attack that has crit on you. NOW an interesting phenomenon happens with mages. Because our defense is very low, when we are able to resist those crits, we end up taking significantly less dmg than what the enemy’s non-crit attack (ie. Normal attack) would do to us.
---So you can think of yourself as the Ogre in apo nest.. you have super high Crit resist and a Very low def = your opponent’s critical strikes will deal less dmg than their non-critical strikes.
-Therefore, in general, higher crit resist=better survivability.
At lv40 aim for 12~15k Crit resist.
At lv50 aim for 20k
-With the Hell fire passive, you can maintain a high critical, high Fire%, and high crit resist by using ---- 2xBrilliant ring+Fire8% +50A AGI Neck + Earring (gives 18~20k crit resist. )
Picture showing the difference in Dmg for: (from the left) Resisted Crit, Normal strike, and Critical Strike.
-Just look at the diff....739 vs. 16k @@
3) What Crest to Get
I recommend getting the A grade crests (with 3rd option if possible) for the following:
-Matk
-Int
-Agi
-Crit resist
-Vital
-Critical
-HP
-Final Damage (@lv50)
-With the Hell fire passive, you can stack 850FD w/o having to sacrifice crit and Fire% :)
-I currently have 850FD, 40%Fire, and 10k+20%+5000crit.
-So what 3rd option on the crest?
-Crit ---top priority until you can reach the crit cap.
-Vit or Matk ---after you have reached the crit cap, Vit for survivability and Matk for more dmg.
4) Which Options to get on your gears.
What is the best option to add on my weapon?
-For players who have reached the crit cap (10k @lv40; 18k @ lv50), the recommended option is Fire%, agi, int. (easy to get this one)
-For those unable to reach the crit cap:
#1 Matk 5.7%+ Int+ Agi+ MP regen 17% +Critical 17% (or any variation with Matk 5.7% and Crit 17% combo)
#2 Agi + Int +Critical 17% (and any variation of this… just need that crit+17% option)
-Since the Hell Fire passive skill adds 20% +5000crit, you should aim for (Crit cap-5000)x0.8 crit for your target lvl.
What is the best option to add onto my armor?
-For players who has reached the crit cap
VIT + INT + HP
-For those unable to reach the crit cap:
AGI + VIT+ HP or AGI + INT + HP
5) Which prefix to add onto your gears.
If you want to solo nest once in a while, go with the life prefix.
-On your weapons add the Life prefix.
-On the 4 armor parts add the life prefix.
-Because no life prefix is available for the head gear, add the Wise prefix to it (the one that adds Int.)
-OR put the Mana prefix on helmet (should be good after armor prefix update)
If you don't plan on soloing nests..
-add Wise prefix rather than the Magic prefix.
-or if you need that extra crit/crit resist add the agile prefix.
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